Obstruction · Australia

Intermediate currency

Intermediate currency is a working label for this design mechanism: A proprietary currency makes the real monetary cost or remaining value unnecessarily hard to understand. This is editorial implementation guidance for Australian journeys, not a finding of unlawfulness. From 1 July 2027, a similar interface is relevant to ACL section 28B only if the complete consumer-connection, manipulation or unreasonable-distortion and actual-or-likely-detriment test is met. Current ACL rules require a separate assessment.

Editorial implementation guidance
Also known as
  • virtual currency obfuscation
  • token pricing
  • non-round conversion bundles
  • multiple virtual currencies
  • real-money equivalent hidden
  • unused remainder engineered
Journey stages

Definition

What is this pattern?

A proprietary currency makes the real monetary cost or remaining value unnecessarily hard to understand. This is a design and research taxonomy for learning and evidence review, not a statutory offence label or an automatic finding that an interface is unlawful.

How it works

A proprietary currency makes the real monetary cost or remaining value unnecessarily hard to understand. A proprietary unit separates the displayed item cost from real money and bundle constraints, obscuring both the required spend and residual value.

Warning signs

  • The user exchanges real value for a proprietary unit or spends that unit.
  • The current real-money equivalent is not shown clearly at the purchase decision.
  • Conversion structure materially impairs cost comprehension or creates unavoidable remainder.

Potential harms

  • Players may struggle to understand the real cost and must buy more currency than the item requires.
  • The customer may spend more than the service price and retain value that is difficult to use or recover.

Learn by comparison

What does this look like?

These fictional examples make the design mechanism easier to recognise. They do not depict a real company and do not establish that an individual interface is unlawful.

Illustrative example 1 · Gem bundle hides an item’s real-money cost

A fictional game prices an item at 1,350 gems but sells gems only in uneven bundles, with no Australian-dollar equivalent near the purchase action.

Potential consumer harm: Players may struggle to understand the real cost and must buy more currency than the item requires.

Illustrative example 2 · Unused tokens remain after a service booking

A fictional marketplace sells 100 tokens for $10 while a booking costs 84 tokens and no service costs a multiple that uses the remaining balance.

Potential consumer harm: The customer may spend more than the service price and retain value that is difficult to use or recover.

What is a fairer alternative?

Show the current real-money equivalent and total before commitment and avoid conversion structures that obscure or strand value.

Context matters

Context and boundary cases

  • The user exchanges real value for a proprietary unit or spends that unit.
  • The current real-money equivalent is not shown clearly at the purchase decision.
  • Conversion structure materially impairs cost comprehension or creates unavoidable remainder.
  • Boundary to test: Transparent one-to-one or prominently converted loyalty points
  • Boundary to test: currency conversion required by international payment with total displayed
  • Boundary to test: non-purchasable game score

When a similar design can serve a legitimate purpose

  • Transparent one-to-one or prominently converted loyalty points
  • currency conversion required by international payment with total displayed
  • non-purchasable game score

Operational review

What teams should review

Teams
  • Product
  • Design
  • Engineering
  • Legal
  • Compliance
  1. How many steps, waits and channel changes separate “Buy more gems” from the completed in-game store outcome?
  2. Compare the basket before and after the action, including total and line items; does the mutation satisfy “The user exchanges real value for a proprietary unit or spends that unit”?
  3. Measure the same task through the clearest available route: does the effort difference persist once “Transparent one-to-one or prominently converted loyalty points” is accounted for?
  4. How many steps, waits and channel changes separate “Buy 100 tokens” from the completed creator marketplace outcome?
  5. Place the compared prices, billing periods and material terms on one evidence sheet; where does it support “The current real-money equivalent is not shown clearly at the purchase decision”?
  6. Measure the same task through the clearest available route: does the effort difference persist once “currency conversion required by international payment with total displayed” is accounted for?

Evidence to retain

  • Annotated checkout screenshots at each responsive breakpoint
  • The complete state sequence before, during and after the consumer decision
  • Design-system component, content, default and configuration records for the reviewed release
  • Operational records substantiating price, availability, timing and eligibility claims
  • Usability, accessibility, reversal, complaint and support evidence relevant to consumer impact
  • A dated product and legal review record identifying evidence, uncertainties and release decisions

Legal map and implementation tools

Evidence base

Sources

  1. Dark commercial patternsOrganisation for Economic Co-operation and Development · Secondary · checked 2026-09-14 · OECD Digital Economy Papers No. 336
  2. Competition and Consumer Amendment (Unfair Trading Practices) Act 2026Federal Register of Legislation · Primary · checked 2026-09-14 · C2026A00064
  3. Competition and Consumer Act 2010, including Schedule 2: Australian Consumer LawFederal Register of Legislation · Primary · checked 2026-09-14 · C2004A00109
  4. Unfair trading tricks and traps to be bannedTreasury Ministers · Primary · checked 2026-09-14
  5. Inquiry into the Competition and Consumer Amendment (Unfair Trading Practices) Bill 2026Senate Economics Legislation Committee · Primary · checked 2026-08-09